Videoplay

 

videoplay .
Video phenomena consist of discrete steps of capturing, editing and sharing the footage. Among these steps editing is the one which can be characterized more like ‘work’ and the others as the ‘fun’ part. In this project, we wanted to destabilize the notion of video as discrete steps and aimed at finding places where video becomes a continuous experience. By looking at the process, we observed that ‘action’ as being the subject matter of all the steps. This gives us three strong insights. First, video shows us how people interpret their actions via a visual medium in their lives. Second, by understanding these interpretations better, we can enhance the current video editing from a task-oriented experience to an emotional and social experience. Third, by approaching actions from people’s interpretations, we can open up a new space for the means of actions, namely, current physical and virtual interface and interaction paradigms. Having clustered these interpretations under four themes of routine, performance, life story, and ritual, we generated several design concepts that bring perspectives on merging or blending these discrete steps by using tangible and virtual interface paradigms. In particular, we used an interactive table, namely Microsoft Surface that gave us to explore hybrid nature of physical and virtual together.  This is a project that I worked in Microsoft Research at Cambridge, UK.
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